
Need for Speed Carbon GBA was the last outing for our 3D engine on Game Boy Advance. The new Nintendo DS had now well and truly eclipsed the old GBA system, which had no native 3D capabilities.
I oversaw development of the artwork for this product. As with the previous games, it was based on work-in-progress next-gen content provided by Electronic Arts. By now the production methods behind these NFS Game Boy Advance products was well and truly established, so development ran like clockwork.
Looking back, 2006 marked a significant change game development for many small studios like ours. Development contracts were always difficult to come by, but from 2007 onwards, they seemed to vanish altogether.
Of course, 2007 is when we saw the first iPhone…
Need for Speed Carbon GBA
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- Boxed Games
Portfolio
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The F2 – Target Tekkers
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Football Clash All Stars
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Car Photographer Tools
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Dr Popper Video Game
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Unity Image Renderer
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Murder Detective 3 – Prototype
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Steel Rope Visualisation
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Motorhome in Modern Architecture
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Screw Visualisation
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Motorhome on Beach
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Motorhome in Surf
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Motorhome Abstract
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Vehicle Cut-out Illustration
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MD2 Game Map
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Traditional Home
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The Dockyard CGI
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Pixlla.com | Website
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MD2 Promo Video
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Inside Lynton Church
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Murder Detective 2: Corruption
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The Police Headquarters
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Lynton Church
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Phil’s House Boat
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Tournay Software Logo
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Hampton River
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Mijnlieff Prototype
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The Golden Chinese Restaurant
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The Study
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The Tattoo Parlour
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Interrogation Room
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BattleBallz Chaos
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Need for Speed Carbon GBA
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Need for Speed Most Wanted GBA
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Need for Speed Underground 2 GBA
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Need for Speed Underground 2 DS
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Need for Speed Underground GBA
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Need for Speed Porsche Unleashed GBA
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TOP GUN FIRESTORM GBA
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TOP GUN FIRESTORM GBC
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E.T. The Extra Terrestrial GBC
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Ultimate Fighting Championship GBC
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Army Men Air Combat GBC
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Men in Black 2
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Sensible World of Soccer ’96/’97 PC
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Offensive | PC
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Jungle Strike Amiga
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Dennis | Amiga
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Taz-Mania
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Speedy Gonzales Game Boy