2021 FEB | Game Project Update

Greetings reader! I hope 2021 is shaping up to be a good year for you so far. I had a productive January & February both with my home repairs and the game project I am working on. Lockdown has enabled me to do a lot of work on my game engine, so there’s a fair bit in this update. Game Dev Update In my last post, I was intending to make a start on some level mapping. You could drive around the test levels okay and collect things, but I... Read The Rest →

Dev Blog #1: Scrum of One | Toggl Plan

If you managed to read through my last entry and stay awake to the end, you might have read that I intended to start doing video dev blogs for this project. Well, I’m going to put that off for a bit until my workroom/office looks a bit better. Right now it looks like the set of ‘George & Mildred’ from the 1970s, complete with anaglypta wallpaper and brown carpets (I just moved in!) Also, the boiler is in here and sounds like a Raptor Engine on takeoff when it fires... Read The Rest →

House Move and other stuff…

It’s been a long time in the planning, but we have finally moved house. We sold our home of 20 years and moved 50 miles away to a small village in South Lincolnshire (hence the pic of the Red Arrows above – who are based here). It’s been a total change – away from friends, family and all the things you take for granted. But so far, things are shaping up well. It’s our first detached house, and we’re still getting used to the freedom that brings. Knowing that you... Read The Rest →

3D Pool Dev Blog: Passive Cue Collision

The Problem As you might have gathered from this blog, I’m currently part way through learning Unity SDK in order to code my own games. I decided to program a 3D Pool game in order to learn the system. I have decided to keep a bit of a Dev Blog here, as it may be of use to other people. It’s worth noting that there are 1000 ways to skin a cat in Unity – and I’m sure an experienced programmer would likely take a different approach to something like... Read The Rest →

Unity SDK: It’s The Daddy

It’s Time to make things Spin. Well, it’s been over a year since I posted a blog entry.  A whole year!  So much for me updating my site more regularly.  They say time passes more quickly when you get older.  In my case, I feel like Han Solo just pulled the lever for hyperspace.  My face is literally rippling, oh the speeeeed… Since closing Pocketeers Ltd in 2013, I’ve had to knuckle down and become self-sufficient at game development. For as long as I can remember, I have always worked... Read The Rest →

 
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