3D Pool Dev Blog: Passive Cue Collision

The Problem As you might have gathered from this blog, I’m currently part way through learning Unity SDK in order to code my own games. I decided to program a 3D Pool game in order to learn the system. I have decided to keep a bit of a Dev Blog here, as it may be of use to other people. It’s worth noting that there are 1000 ways to skin a cat in Unity – and I’m sure an experienced programmer would likely take a different approach to something like... Read The Rest →