Unity5 Upgrade: One step forward, twenty steps back…
Back to Unity5! Well, it’s been a few months since I did any development work. I had to get out there and earn some cash to fund my game development work. I was contracted to create the artwork for a match-3 video game (“Dr Popper”). I did some data management for a large corporation. And, as a bit of a change, did some commercial gardening! Which certainly beat sitting behind a desk for 8 hours. Back when I made my last Unity related post, I had decided to migrate my... Read The Rest →
Unity 5 Physics Update – Will it Break your Game?

Here’s my Experience. At the start of the month, Unity announced that the latest version of their SDK would feature considerable upgrades to both the rendering engine and physics. The new version of Unity now features Nvidia’s PhysX 3.3 engine. The new engine is faster and more accurate than ever before. Check out this Gang Beasts video – the speed improvement is obvious. Now I have to be honest, I did approach this update with some trepidation. The last Unity update made significant changes to the UI systems. While ultimately... Read The Rest →