2021 FEB | Game Project Update

Greetings reader! I hope 2021 is shaping up to be a good year for you so far. I had a productive January & February both with my home repairs and the game project I am working on. Lockdown has enabled me to do a lot of work on my game engine, so there’s a fair bit in this update. Game Dev Update In my last post, I was intending to make a start on some level mapping. You could drive around the test levels okay and collect things, but I... Read The Rest →

Dev Blog #1: Scrum of One | Toggl Plan

If you managed to read through my last entry and stay awake to the end, you might have read that I intended to start doing video dev blogs for this project. Well, I’m going to put that off for a bit until my workroom/office looks a bit better. Right now it looks like the set of ‘George & Mildred’ from the 1970s, complete with anaglypta wallpaper and brown carpets (I just moved in!) Also, the boiler is in here and sounds like a Raptor Engine on takeoff when it fires... Read The Rest →

 
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