3D Pool Update

I’ve had a few inquiries asking how my 3D Pool game is going. So, I thought I’d put together a brief update. At time of writing, I haven’t done any work on the engine for around 6 months. I’ve been working on other projects – some computer related, some photography related – so unfortunately it’s now been relegated to ‘back burner’ status (along with a bunch of other Unity stuff I was working on). I decided to dig out the 3D Pool source code over the weekend to see what... Read The Rest →
Reskinning A Game

Flaming June ..and it’s flaming cold, again. Don’t you just love the weather in the UK! 🙂 I haven’t had chance to update my blog lately – things have been a bit chaotic for me both at home and at work. I’ve had to put my Unity 3D Pool game on hold in order to raise some much needed funds. For the first time in 23 years I’ve been doing proper job – one that (sadly) doesn’t involve the creation of spaceships. I’ve been working for a company called Pearson... Read The Rest →
Trello.com – A Great Way to Organise your Unity 3D Projects

Losing Track of your Dev Tasks? This Might Help! Back in the days when we used to develop big budget products for publishing houses, our primary method for distributing project tasks, bugs lists and information was… you guessed it, Excel Spreadsheets. We used them for absolutely everything. And actually, they did a great job. You can cram a lot of information into a tabbed spreadsheet. I still use them for organizing data for games, along with project budgeting and scheduling. And it goes without saying, for crunching those all important... Read The Rest →