Dev Blog #2 | Making Level Art

Greetings Reader, Well, I managed to finish my second planned game development ‘Sprint’ – a two week run creating video game art for my project. It’s my second block of work adhering to Scrum principles. I wasn’t sure if ‘Scrum for One’ would work – but so far it seems to be helping me stay productive. The daily meetings with myself are a bit awkward though 🙂 I felt motivated right the way through the Sprint and – unusually – didn’t get distracted by ‘The Worlds Biggest Explosion’ videos on... Read The Rest →
Dev Blog #1: Scrum of One | Toggl Plan

If you managed to read through my last entry and stay awake to the end, you might have read that I intended to start doing video dev blogs for this project. Well, I’m going to put that off for a bit until my workroom/office looks a bit better. Right now it looks like the set of ‘George & Mildred’ from the 1970s, complete with anaglypta wallpaper and brown carpets (I just moved in!) Also, the boiler is in here and sounds like a Raptor Engine on takeoff when it fires... Read The Rest →