Happy New 2022! | Update

Greetings Reader! Seeing as we are into yet another year, I’d like to start by wishing you a Happy 2022! I didn’t blog much in 2021, I had difficulty finding the time. Well, maybe not time – but the motivation. 2022 will mark my 50th year on Earth – half a goddam century! And it seems the older I get, the harder it is to decide what it is I need to focus on. Problems arise – be it on the house, or the car, and those become top priority... Read The Rest →
2021 FEB | Game Project Update

Greetings reader! I hope 2021 is shaping up to be a good year for you so far. I had a productive January & February both with my home repairs and the game project I am working on. Lockdown has enabled me to do a lot of work on my game engine, so there’s a fair bit in this update. Game Dev Update In my last post, I was intending to make a start on some level mapping. You could drive around the test levels okay and collect things, but I... Read The Rest →
2021 | HAPPY NEW YEAR

Well, we made it to 2021! Happy New Year! I think it’s probably customary for people to do a New Year blog entry. One that is full of optimism for the year ahead. 2020 sure turned out to be one turd of a year, didn’t it? Who would have thought this time last year, that it would be quite normal to walk into your local Tesco dressed like Bane. It’s amazing how quickly we adapt. Christmas was a little different for us, as we were in a new house in... Read The Rest →
Dev Blog #2 | Making Level Art

Greetings Reader, Well, I managed to finish my second planned game development ‘Sprint’ – a two week run creating video game art for my project. It’s my second block of work adhering to Scrum principles. I wasn’t sure if ‘Scrum for One’ would work – but so far it seems to be helping me stay productive. The daily meetings with myself are a bit awkward though 🙂 I felt motivated right the way through the Sprint and – unusually – didn’t get distracted by ‘The Worlds Biggest Explosion’ videos on... Read The Rest →