2021 FEB | Game Project Update

Greetings reader! I hope 2021 is shaping up to be a good year for you so far. I had a productive January & February both with my home repairs and the game project I am working on. Lockdown has enabled me to do a lot of work on my game engine, so there’s a fair bit in this update. Game Dev Update In my last post, I was intending to make a start on some level mapping. You could drive around the test levels okay and collect things, but I... Read The Rest →

2021 | HAPPY NEW YEAR

Well, we made it to 2021! Happy New Year! I think it’s probably customary for people to do a New Year blog entry. One that is full of optimism for the year ahead. 2020 sure turned out to be one turd of a year, didn’t it? Who would have thought this time last year, that it would be quite normal to walk into your local Tesco dressed like Bane. It’s amazing how quickly we adapt. Christmas was a little different for us, as we were in a new house in... Read The Rest →

Dev Blog #2 | Making Level Art

Greetings Reader, Well, I managed to finish my second planned game development ‘Sprint’ – a two week run creating video game art for my project. It’s my second block of work adhering to Scrum principles. I wasn’t sure if ‘Scrum for One’ would work – but so far it seems to be helping me stay productive. The daily meetings with myself are a bit awkward though 🙂 I felt motivated right the way through the Sprint and – unusually – didn’t get distracted by ‘The Worlds Biggest Explosion’ videos on... Read The Rest →

 
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