3D Pool Update

I’ve had a few inquiries asking how my 3D Pool game is going. So, I thought I’d put together a brief update. At time of writing, I haven’t done any work on the engine for around 6 months. I’ve been working on other projects – some computer related, some photography related – so unfortunately it’s now been relegated to ‘back burner’ status (along with a bunch of other Unity stuff I was working on). I decided to dig out the 3D Pool source code over the weekend to see what... Read The Rest →

Unity5 Upgrade: One step forward, twenty steps back…

Back to Unity5! Well, it’s been a few months since I did any development work. I had to get out there and earn some cash to fund my game development work. I was contracted to create the artwork for a match-3 video game (“Dr Popper”). I did some data management for a large corporation. And, as a bit of a change, did some commercial gardening! Which certainly beat sitting behind a desk for 8 hours. Back when I made my last Unity related post, I had decided to migrate my... Read The Rest →

3D Pool Dev Blog: Passive Cue Collision

The Problem As you might have gathered from this blog, I’m currently part way through learning Unity SDK in order to code my own games. I decided to program a 3D Pool game in order to learn the system. I have decided to keep a bit of a Dev Blog here, as it may be of use to other people. It’s worth noting that there are 1000 ways to skin a cat in Unity – and I’m sure an experienced programmer would likely take a different approach to something like... Read The Rest →

 
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